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PC Gamer (Italian) 35
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PC Gamer IT CD 35 2-2.iso
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Blood Demo
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DATA
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OPPONENT.TXT
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Text File
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1998-07-22
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9KB
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447 lines
40
// Opponent 0
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 1
Vlad
Vlad
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
VLAD3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 2
Ed 101
Ed 101
12
4 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
SKYLINE.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 3
Mad Harry
Harry
500
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
37FORD.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 4
Sid Pig
Sid
501
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
PORKER2.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 5
Hans Abba
Hans
5
2 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
VOLVO.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 6
Buzz
Buzz
16
5 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
BUZZ.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 7
Larry Lamba
Larry
24
5 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
DIABLO.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 8
Auto scum
Scum
-2
3 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 9
Ed Hunter
Hunter
25
4 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 10
Heinz Faust
Faust
4
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 11
Firestorm
Fire
99
4 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 12
The Brothers Grimm
Grimm
5
2 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 13
Hammerhead
Hammer
6
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 14
Halfwit Harry
Harry
26
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 15
Ivan the Bastard
Ivan
28
3 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 16
Kutter
Kutter
7
1 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 17
Wanda Lust
Wanda
69
2 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 18
OK Stimpson
OK
8
3 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 19
Otis P Jivefunk
Otis
9
4 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 20
Psycho Pitbull
Pitbull
22
4 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 21
Auto Scum
Scum
-3
3 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 22
Screwie Lewie
Screwie
12
3 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 23
Burly Shirley
Shirley
27
5 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 24
Stella Stunna
Stella
17
4 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 25
Stig O'Sore
Stig
33
2 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 26
Madam Scarlett
Scarlett
11
1 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 27
Ed 101
Ed 101
10
1 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 28
Val Hella
Val
21
2 // Strength rating (1-5)
never // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Opponent 29
Vlad
Vlad
20
1 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Frankie #1 (index = 30)
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Frankie #2 (index = 31)
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Frankie #3 (index = 32)
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Frankie #4 (index = 33)
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Frankie #5 (index = 34)
Max Damage
Max
100
-1 // Strength rating (1-5)
eagle // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Annie #1 (index = 35)
Die Anna
Anna
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Annie #2 (index = 36)
Die Anna
Anna
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Annie #3 (index = 37)
Die Anna
Anna
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Annie #4 (index = 38)
Die Anna
Anna
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
// Technicolor Annie #5 (index = 39)
Die Anna
Anna
101
-1 // Strength rating (1-5)
hawk // Network availability ('never', 'eagle', 'hawk' or 'all')
KINGMERC.FLI
EAGLE3.TXT
EAGLERED.FLI
0 // Number of text chunks
END